![]() ![]() Songs are especially built around the "hold" mechanic on higher difficulties, where you may end up holding all four of the primary notes at the same time in many Extreme difficulty note charts. There are no "arrow notes" (or notes where you need to hold down two of the same notes) as in the other Project DIVA titles on Sony platforms, and "hold notes" work somewhat differently here as well. It's a port of an arcade game, and as such the control scheme is a little bit different. The second thing that players will notice stems from the fact that Project DIVA Future Tone wasn't originally a console Project DIVA title at all. ![]() Between them, almost every song that is available to play in Project Diva F, F 2nd and Project Mirai DX are playable - along with some extras. To this end, "variety" is probably where most people will realize that Future Tone is different compared to the 30~40-ish songs that the Project DIVA series normally comes with (and the 50+ that Project Mirai DX released with), Future Tone comes with over 200 across its two song packs - Colorful Tone and Future Sounds. Much like Project DIVA f/F, F 2nd, and X, and even Project Mirai DX, players tackle a variety of Vocaloid songs voiced by Hatsune Miku and friends, tapping buttons in rhythm and trying to rack up combos to keep in tune with the game's various music tracks. No, not in the bad way, but in the sense that although it is a Project DIVA game, it's also very much a different game at its core. Hatsune Miku: Project DIVA Future Tone is deceptive. ![]()
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